DCCJ: Into the Great Jungle!

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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

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4. Create some NPCs

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Exploring the Jungle
(Year 1, Day 1-7)

Fuzzmin and his allies leave Orz, the Sunken City, and journey into the Great Jungle. They soon come upon a giant lizard and a battle ensues. Fuzzmin tries to call upon his patron, the Goblin King, but he is driven slightly mad when the King peers into his mind! (-1 Personality) After slaying the beast, Fuzzmin skins it, hoping to sell it back in the market. 

Continuing on, the party finds a cockatrice nest. They attack the creature and ultimately overcome it, though Fuzzmin is turned to stone by its bite! Lorm beseeches his goddess for divine aid, and a miracle occurs. A light from the heavens shines down on Fuzzmin and restores him to flesh! The party raids the creature's nest, finding three eggs. They are shocked to find that two of the eggs have strange arcane sigils on them. Fuzzmin and Zuviva work together to decipher them and find that they are words of power. The party has discovered two new spells: Spider Climb and Charm Person.

Returning to the Sunken City, the adventurers sell their loot: the lizard skins, cockatrice feathers and one cockatrice egg. Fuzzmin and Zuviva spend a week studying their new spells. In doing so, each seeks out the aid of a powerful sorcerer. Fuzzmin meets Phandon the Baleful, the Shadowless Sorcerer while Zuviva studies with Oryx the Black Warlock. They learn a great many things, growing in arcane power. Lorm spends his time at the Temple of Justicia and grows wise in the ways of his goddess.

NOTES

Loot: lizard skin (18 sp), cockatrice feathers (12 gp), cockatrice egg (50 gp), spell-Spider Climb, spell-Charm Person

-When the LM got turn to stone by the cockatrice, I was sweating it. But luckily the cleric rolled a Nat 20 on his divine aid roll. And now I have a hook-Justicia expects to be repaid!

-I had forgotten how fast level 1 goes by; two combats and a couple of carousing rolls and poof we are second level.

-both encounters were from the B/X Moldvay random monster encounters-jungle table; I rolled for treasure on the appropriate table for cockatrice and came up with 2 scrolls and a potion. 

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Exploring the Jungle (Year 1, Day 8)

http://christopherburdett.blogspot.com/2013/01/fresh-from-drawing-table-lizard-giant.html

Fuzzmin and company are visited by the Apothecary, who requests that they bring him any strange creatures that they find out in the jungle. In addition, they are visited by the Baba, an elderly woman who speaks for the slums. She says someone's been disturbing the graves in the boneyard, and asks that Fuzzmin investigate.

Fuzzmin and his friends, including Lady Awesome the bandit, head back out into the jungle. Following the game trails, they encounter an aggressive spitting cobra, which Zaviva blasts with fire, leaving a smoking skeleton. Deeper in, they are attacked by an angry giant lizard, which they overcome. Lucky day! The group makes a litter and drags the great beast back to the slums. 

The Apothecary buys the skeleton of the cobra and the organs of the lizard (+10 gp). The group is able to sell the meat to a butcher in the Penny Market (20 sp) and the skin to a local tanner (20 sp).

Experience Points: cobra + 2, giant lizard + 2

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The Bone Yard (Year 1, Day 9)

http://realm-of-midgard.wikia.com/wiki/Ghouls

Heeding the Baba's call, Fuzzmin, Lady Awesome and their allies head into the Bone Yard to investigate what has been disturbing Slumtown's dead. 

After much walking, Fuzzmin sees flying shapes off in the distance. Soon after, the company is attacked by two ghouls, which are quickly taken down. 

XP: + 2

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